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Hearts of iron 4 test
Hearts of iron 4 test













hearts of iron 4 test

Prioritize Navy Aircraft Construction -20% production cost for carrier fighters, carrier CAS, carrier naval bombers and naval bombers Prioritize Army Aircraft Construction -10% production cost for CAS and tactical bombers

hearts of iron 4 test

Prioritize Steel for Guns - get +2 NIC in 2 random states Prioritize Steel for Guns - get +2 MIC in 2 random states

hearts of iron 4 test

So, a "balanced" rivalry becomes "army strengthened" after the first pro army choice and becomes "balanced" again when choosing the navy next. However, there is no strict order in which any decision can be taken.įurthermore, a decision taken affects the Interservice Rivalry national spirit, taking it one step towards the last choice. It costs 50 PP to take a decision and after each decision comes a 180 day cooldown before the next one can be taken. While a balanced rivalry has no effect, strengthening either branch of service results in modifiers to factory output and construction speed with "branch strengthened" and further modifiers to research and planning speed with "branch dominant".Įach decision is mutually exclusive with its counterpart, so the effects are mutually exclusive as well. The national spirit uses a 5 step scale of Army dominant to Navy Dominant. The decisions are comprised of four pairs of mutually exclusive decisions, with any pair offering to either favour the navy or the army, giving a national spirit for the decision and changing the balance of the Interservice Rivalry national spirit. The spirit starts as "balanced" but can be affected by the Interservice Rivalry (IR) decisions. This is a national spirit of Japan in the Waking the Tiger DLC.















Hearts of iron 4 test